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3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

By: Contributor(s): Material type: TextTextPublication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, c2011.Edition: 2nd edDescription: 824 p. : ill. (some col.)ISBN:
  • 9781568817231
Other title:
  • Three-D math primer for graphics and game development
Subject(s): LOC classification:
  • T385 D866T 2011
Summary: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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Item type Home library Collection Shelving location Call number Status Barcode
Books Books BU Library and Learning Space Books Book Shelves T385 D866T 2011 (Browse shelf(Opens below)) Available 2016000006175
Total holds: 0

Includes bibliographical references and index

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

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