A theory of fun for game design / by Raph Koster.
Material type:
- 9781449363215
- QA76.76.C672 K677T 2014
Item type | Home library | Collection | Shelving location | Call number | Status | Barcode | |
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BU Library and Learning Space | Books | Book Shelves | QA76.76.C672 K677T 2014 (Browse shelf(Opens below)) | Available | 201406230010 |
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QA76.76.C672 H872F From gamer to game designer : the official Far Cry 2 map editing guide / | QA76.76 .C672 I577 Introduction to game development / | QA76.76 .C672 I747G The game producer's handbook / | QA76.76.C672 K677T 2014 A theory of fun for game design / | QA76.76 .C672 L463M 2004 Mathematics for 3D game programming and computer graphics / | QA76.76 .C672 L463M 2004 Mathematics for 3D game programming and computer graphics / | QA76.76 .C672 L463M 2004 Mathematics for 3D game programming and computer graphics / |
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