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Introduction to video game design and development / Joseph Saulter by Series: Video game design and development
Edition: McGraw-Hill international ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : McGraw-Hill/Irwin, c2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S284I 2007.

Unity 5 from zero to proficiency (Beginner) : a step-by-step guide to coding your first game / Patrick Felicia. by
Edition: Third edition
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: [United States] : Patrick Felicia, 2019
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 F444U 2019.

The game design reader : a rules of play anthology / edited by Katie Salen and Eric Zimmerman ; book design and photography Douglas Diaz and Katie Salen. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Cambridge, Mass. : MIT Press, c2006
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 G353 2006.

Unity 5 from zero to proficiency (Beginner) : a step-by-step guide to coding your first game / Patrick Felicia. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: United States : [publisher not identified], 2015
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 F444U 2015.

The art of game worlds / Dave Morris & Leo Hartas by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : Harper Design International, 2004
Availability: Items available for loan: BU Library and Learning Space (1)Call number: T385 M677A.

Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S384G.

David Perry on game design : a brainstorming toolbox / David Perry and Rusel DeMaria. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Course Technology, Cengage Learning, c2009
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 P477D 2009.

Game development essentials : video game art / Todd Gantzler by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Thomson/Delmar Learning, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 G367G.

The video game theory reader / edited by Mark J.P. Wllf and Bernard Perron by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : Routledge, 2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: GV1469.3 V523.

Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Thomson/Delmar Learning, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 A346G.

Microsoft XNA game studio creator's guide : an introduction to XNA game programming / Stephen Cawood, Pat McGee by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : McGraw Hill, c2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 C386M.

The complete guide to game development, art and design / David McCarthy, Ste Curran, and Simon Byron by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Lewes : ILEX, c2005
Other title:
  • The complete guide to game development, art & design
Availability: Items available for loan: BU Library and Learning Space (2)Call number: GV1469.3 M322C, ...

The Art of Game Design : a book of lenses / Jesse Schell. by
Edition: 3rd edition.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Copyright date: Boca Raton, Fla. : CRC Press, ©2020
Online resources:
Availability: No items available.

Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows / Chad Carter by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Indianapolis, Ind. : Sams, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 C377M.

Sega video game illustrations by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Tokyo : Graphic-sha, 1994
Availability: Items available for loan: BU Library and Learning Space (1)Call number: GV1469.3 S432S.

Learning XNA 4.0 / Aaron Reed. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Beijing : O'Reilly, c2011
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 R442L 2011.

Torque for teens / Michael Duggan by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 D833T.

Microsoft XNA game studio 2.0 : learn programming now! / Rob Miles by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Redmond, Wash. : Microsoft Press, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 M543M.

The art of Ghost of Tsushima / Captions by Andrew Goldfarb & Jason Connell by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Milwaukie, OR: Dark Horse Books, ©2020
Availability: Items available for loan: BU Library and Learning Space (1)Call number: GV1469.37 G642A 2020.

Creating game art for 3D engines / Brad Strong by Series: Game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Charles River Media, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S776C.

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