000 00897nam a2200265 a 4500
001 000309983
005 20250302075336.0
008 160620s2014 flua f b 001 0 eng d
020 _a9781466560017
050 4 _aQA76.76.C672
_bG733G 2014
100 1 _aGregory, Jason,
_d1970-
_9148432
245 1 0 _aGame engine architecture / :
_bJason Gregory ; foreword by Richard Lemarchand.
250 _a2nd ed.
260 _aBoca Raton, Fla. :
_bCRC Press/Taylor & Francis Group,
_c2014.
300 _a1,014 p. :
_bill. (some col.).
504 _aIncludes bibliographical references and index
650 0 _aComputer games
_xProgramming
_xComputer programs
_9148433
650 0 _aSoftware architecture
_9109622
650 0 _aComputer games
_xDesign
_927832
946 _a89-2
_bNew titles in January 2017
990 _aA47060
_b20170130
991 0 0 _a0701
997 _bcom
942 _2lcc
_cBK
999 _c247206
_d247206